All games will be played on the default settings, unless otherwise specified, below.
All macros available via the in-game controller configuration menu are allowed.
Hardware programmable input entry, rapid-fire, or other hardware assisted mechanisms are strictly forbidden.
Accidentally pausing the game at any time during the fight will force you to forfeit the round.
Any player using “Random Select” to pick their character, must “Random Select” again if they win the match, provided that there is no way to pick a certain character in the random box.
You must provide your own controller for games played on all systems.
Brook Converters are allowed.
Cronus Max Plus and Titan One converters are banned.
All wireless controllers other than the DualShock4, official Nintendo Switch controllers (Arms) and WiiU Pro Controller are banned.
DualShock4 players that do not unpair their controller right after the match are subject to disqualification.

Nintendo 3DS, 2DS, or WiiU gamepad are not allowed.

3rd party controllers which pair to a dongle like the MadCatz controllers are fine.
There is no coaching during any tournament match beyond pools.
There is a maximum of 60 seconds allowed between games in a set.

Cash prizes for individual games are determined by the number of entrants multiplied by the game fee. So a tournament with 100 players and a game fee of $10 will result in $1000 in the pot divided by the respective percentage.
The percentage breakdown per game are listed by game specific rules.

Street Fighter V
Game version: US PlayStation 4
Game Settings: Versus Mode, 99 Seconds, 2/3 Rounds, 2/3 Games, No Handicap
Tournament Settings: Double Elimination The top 8 competitors will play 3/5 Matches.
Training Stage, Skies of Honor, Flamenco Tavern, and Kanzuki Beach stage are not tournament legal. Winner must maintain the same character, loser may switch. We will be using death bracket system for on site registrations. All on site entrants will be placed in the same pool with no seeding. Prize Breakdown: 1st: 70% 2nd: 20% 3rd: 10%

Marvel vs Capcom: Infinite
Game version: US Playstation 4
Game Settings: 3/5 Games, Default settings
Tournament Settings: Double Elimination Random Stage Select You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, dead body infinites, etc.
Winner must keep exact same team. Loser may switch.
Prize Breakdown: 1st: 70% 2nd: 20% 3rd: 10%

The King of Fighters XIV
Game version: US Playstation 4
Game Settings: Team VS, 60 seconds, no handicaps
All matches are best 2 out of 3 games
Winner's Finals, Loser's Finals, and Grand Finals are best 3 out of 5 games
Winner must keep same team, Loser can switch teams Prize Breakdown: 1st: 70% 2nd: 20% 3rd: 10%

Super Smash Bros Melee
Game version: US Nintendo GameCube
Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled, 2/3 Games
Starter stages: Yoshi’s Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land. Counter-pick stages: Pokemon Stadium.
Wobbling is legal. Freezing and infinite stalling are not legal.
First stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order.
Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
Following stages decided by winner banning one stage from all stages and then loser choosing.
Any matches that are best of five, there are no stage bans.
Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
You may not choose a stage you have already won on unless mutually agreed to. Prize Breakdown: 1st: 50% 2nd: 25% 3rd: 15% 4th: 10%

Super Smash Bros for WiiU

Stock and time are set to 2 stocks and 6 minutes.
Items are set to off.
Damage ratio is set to 1.0
Custom Fighters & Custom Moves are set to off.
Amiibos are not allowed.
All DLC characters are allowed.
Patch version 1.1.6 will be used.
Mii Fighters are legal. Each setup will have 1­1­1­1 Mii Brawlers/Swordsmen/Gunners available for use (Using Default A-F standard size Miis provided on console). No other specials for Mii Fighters will be allowed. Players are not allowed to transfer existing Miis to a setup.


Starter Stages
Battlefield / Dreamland *
Final Destination / Specific Stated Omegas Legal**

* Treated as Battlefield in striking phase. If Battlefield is struck, Dream Land 64 is also struck and vice-versa.
** Treated as Final Destination in striking phase. If Final Destination is struck, Omega Stages are struck and vice versa. You may only choose the following Omega Stages: Suzaku Castle, Wily Castle, and Midgar.

Counterpick Stages
Town & City
If Battlefield is banned, Dreamland is turn is banned as well. Both stages treated as one and the same. The same goes for Final Destination and Omegas.

C. Additional Rules

Stage Striking: Players engage in a battle of Rock Paper Scissor best of 1. Winner strikes the first stage. Loser then strikes the next two stages. Winner strikes the last one effectively choosing the first stage they play on. (1-2-1)
Stage Bans: During the stage ban phase, the player who won the previous game may ban 1 stage from either the Starter or Counterpick lists.
During a 3/5 you are allowed one stage ban after you win a game. Your ban can change if you were to win another game.
SD Clause: On the onset of a SD KO move initiated, the winner is decided by the results screen. In the case of Sudden Death the winner is the initiator of of the SD KO.
In event of a timeout, the player/team with the most stocks & least percentage wins.
After each match: Winner announces stage ban (1)
Loser chooses counter-pick stage
Winner chooses their character
Loser chooses their character
Prize Breakdown: 1st: 50% 2nd: 25% 3rd: 15% 4th: 10%

ARMS Ruleset
- Set Length
All tournament sets will be a best-of-3 games, until Winners/Losers/Grand Finals where games are extended to best-of-5 games.

0. Set Procedure
I. Players select their characters. If playing split screen, either player may elect to do Double Blind Character Selection.
II. All Starter stages are enabled for the first match. (Stage list below)
III. The players play the first game of the set.
IV. Winning player of the preceding game bans 1 stage. The losing player of the preceding game picks a stage for the next game.
V. The winning player of the preceding game may choose to change loadout of equipped ARMS but MUST announce what ARMS are being used if changed. Winning player is character locked.
VI. The losing player of the preceding game may choose to change characters and/or ARMS and does not need to announce any changes.
VII. The next game is played.
VIII. Repeat steps ‘IV’ through ‘VII’ for all subsequent games until the set is complete.

1. Stage Agreement Clause
Players may select any stage if they both agree to it.

1. Double Blind Character Selection
Either player may request that a double blind selection occur. In this situation, a TO will be told, in secret, of each player’s choices for the first round. Both players are to then select their first round character, with the TO validating the selections.

1. Alting
You will be immediately disqualified from the tournament with no refunds if you are found hiding your identity to manipulate the bracket/seeding. The only exception to this rule is if the player notifies a TO before prior to the registration end date.

1. Character Color Selection
If there is a dispute in character colors (i.e. both players want to use blue Helix), the players will play one RPS game to determine who gets the color. This applies to streamed gameplay only. During pool or off-stream play, both players can choose the same color, but must be manually selected for it to work correctly.

7. Tardiness
Anyone who is not present for their set by 15 minutes past the scheduled start time is subject to a total disqualification from the event.

8. Collusion
Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a game, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.

1. Misinterpretation/Misconfiguration (Settings Check)
Games or sets are not to be replayed due to a misinterpretation of the rules OR misconfiguration of game settings. Game settings should be configured according to rule #14-15. It is the player’s responsibilities to ask the TO for any clarification of the rule set in the event of a disagreement. The outcome of a game or set will not be changed after the fact unless under extreme circumstances. Judgement reserved for tournament staff.

2. Final Rulings
If any unforeseen situations occur, judgment of Tournament Staff is final.

Game Rules
1. Game Settings
Use (LAN) Arena Mode

2. Stages
- Starter
- Buster Beach
- DNA Lab
- Mausoleum
- Sparring Ring
- Temple Grounds

- Scrapyard
- Via Dolce

Additional Rules

1. Counterpick Stage Banning
After each game of the set, before counterpicking, the player who won the previous game may strike one stage from list. The striked stage does not persist throughout the entire set.

1. Stage Clause - Modified DSR
You may not select the last stage you won on.

1. ARMS Selection (Splitscreen)
In case of a dispute over not ARMS selection for splitscreen play, players may select their ARM at the start of a round secretly in game. Click and hold into the joystick while pushing up to select the top ARM, down to select the bottom ARM, and no direction for the middle ARM.

1. Controllers
All controller types are permitted.

1. Controller Interference
If your controller is found to be the cause of disruption to the tournament (mid-game or otherwise), you are subject to complete disqualification from the event.

Guilty Gear, and DragonBallZ Fighters rules to come.
For rules of other Community Choice games not listed above, please check with the Community Choice game tournament organizer.Rules subject to change at the discretion of the event organizer.